Grand Valley Engineering Solutions L.L.C.
Grand Junction, Colorado 81503-8307
Electrical Engineering / Engineering Software
This program was written to automate the creation of lighting fixture schedules used on electrical
drawings as a part of the design of a building electrical system. It allows the user to rapidly assemble customized schedules from
previously defined lighting fixture templates. Each fixture template is a discrete object file that only needs to be told the name of the
schedule it should associate itself with. The software provides the structure to create new objects from existing similar
objects, store them, and generate alphabetized DXF lighting fixture schedules which can be inserted into AutoCad drawings. In addition to the
lighting fixture schedule, the software provides a structure to write, edit and store general notes and include them in in the DFX file at the end of the
lighting fixture schedule.
We will make available on this site many lighting fixture templates which may be downloaded for free.
The schedule on the next page was created from a few of these fixture templates and exported to an AutoCad drawing in less than 2 minutes.
The advantage of this system is that changes can be made to the fixture schedule at any time, alphabetized and exported to the drawing with very little effort.
In our office, we have a base file structure with subdirectories for 'electrical drawings', 'correspondence in', 'correspondence out' bachgrounds, etc, and also a 'schedules'
subdirectory. We copy this base file structure into the new job subdirectory whenever we start a new project, and just as we have standard form letters in 'correspondence out' and architects
titleblocks in 'backgrounds' we have lighting fixture, wiring device, and equipment templates in the 'schedules' subdirectory.
When the time is right, the designer decides which fixtures to use, moves them from the 'templates' schedule to the 'lighting fixtures' schedule, makes minor edits
and creates the DXF file.
This is a windows based program written and compiled using Microsoft’s Visual Studio. Each device is simulated and stored as an individual object. As a windows application, screens are loosely connected, and the program direction is controlled by the user.